Review: Apple Bobbing

November 10, 2008 at 7:14 pm 4 comments

Hi Everybody,

This review is on Apple Bobbing which was made by AFawcett.  Apple Bobbing is a simple game for a starter on Scratch.  Some Scratchers could write down the codes for it without downloading it to look at the code.  Apple Bobbing is a very simple game, but before people say, “Its so basic,” I would like to add that Scratch is a simple program and was not just made for the biggest games such as Cube World and all the other BIG games. Apple bobbing lets you click on the apple to bite it. After tem bites, you win a treat (I’m not going to tell you what it is, so go and find out). Here is a picture:

theweeklyscratch16

 

So go and try it, but first read this, the final review:

theweeklyscratch18
(please note that half smile is deliberate)

Thanks for reading,
Tanner-FBI

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Entry filed under: Uncategorized.

Review: Chop Shop

4 Comments Add your own

  • 1. archmageflash  |  November 11, 2008 at 5:05 am

    Actually, contradictory to your post Cube World is actually a perfect example of what scratch is designed for. The game does not require work arounds like sensor sprites but instead it relies on scratch’s strengths like colour sensing. Like it or not, cube world is a simple game. Examples of projects that are not simple are 3D generators, raytracers, and Role Playing Games. Creating these projects in any other language would probably be easier because scratch lacks so much that most languages have.

  • 2. stoes  |  November 13, 2008 at 12:47 am

    Hi Tanner!
    I am Toes from scratch and I am asking to be an author/programmer on this site. I am highly experienced in HTML code and would love to make this site grow.
    Please take this into consideration.
    ~Toes

  • 3. Tanner-FBI  |  November 14, 2008 at 9:09 pm

    Yes, Scratch is definitely designed for basic programming. And it is true that RPG’s lag in Scratch. (Yes, it may be possible to make one) One of the reasons for the Scratch RPG not coming out was a simple thing that you just mentioned – RPG’s do not work well. The other reason was that I broke my arm, but anyhow. Scratch does lack what most programming applications have, and so you cannot make what can be made in flash!

  • 4. archmageflash  |  November 15, 2008 at 12:28 am

    Actually, RPGs don’t take a lot of processing power (there were tons of good ones on the nes which definitely wasn’t powerful) but it really needs data saving capabilities and multidimensional arrays. A RPG in scratch wouldn’t lag but you wouldn’t be able to save data or reccord data in multidimensional arrays. I am writing a tutorial on RPG programming in scratch on my blog. It comes out tomorrow probably so check it out 🙂

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